balketh

Eggbug was here. Eggbug mattered.

Goblin Party @ My Brain 24/7 | A week shy of 33 before Cohost closed. Cis, ACAB forever, Trans Rights Are Human Rights forever.

RIP Cohost 2024. You were the best social media site to have ever been done. Long live eggbug. If you're seeing this in the future, on some archive, be kind to others. It's the only way things get better.

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Not done too bad, although I'll admit this is only off two leveling roulettes and like 3-4 duty supports.

The nervousness has shifted, somewhat - it's no longer general, now it's more specific. My only failure points in my runs have been purely not knowing boss mechanics. My large group pulls have been great.

So what it's coming down to is mechanics knowledge - both knowing my own toolkit well enough that suddenly jumping back 15 levels doesn't ruin me, and also knowing the bosses well enough to remember where I need to stand to not die.

Which... Kinda sucks, because that's going to be with me all the way to level cap, really. It's only a First-Tank-Job problem, I think, but it'll then be replaced by not knowing other Tank Jobs well enough, but that should also be easier to mitigate.

Either way, I'm enjoying Warrior! Can't wait to get some more abilities. Sub-50 is... Quite simple. GNB was fun when I tried the general lv60 kit, and I like what DRK is putting down as well.


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in reply to @balketh's post:

don't worry too much about boss mechanics, 1-50 arguably is a very long tutorial that sets you up for the rest of your playtime. after that it just kinda becomes instinctual because there's only so many ways of telegraphing most attacks and in the worst case scenario, at least on bosses, it actually takes eating quite a lot of shit to die.

Unless you get tagged by something that wipes you in a split via really awful debuffa you're supposed to remove by moving or doing something... (Totally not bitter about that boss in Sunken Temple of Qarn...)

But, swifter resurrects are more common at higher lv, and the longer I play tanks, the better I am at judging mitigation usage, so I can finally have my first real save-the-run Holmgang moment.

there's actually only one instance of that Qarn mechanic appearing again in the game, which is in one of the 2.0 alliance raids :D 2.0 loved its quirky dungeons and mechanics (which tbh i do miss with how streamlined and "samey" they become as time goes on)

Just chiming in, you’re currently in a weird part of the game that doesn’t conform to modern practices. Generally Warrior is one of the jobs with the least need to understand mechanics to stay alive, especially once your defensive suite properly matures in the 50s. If you have your full set of self-heals and mitigations available, about the only things that can kill you are instant death attacks and ones with really massive or long-sustained damage output. Not to say you shouldn’t try to handle mechanics! But you can usually recover when you mess up.

Also, as time goes on the dev team gets a lot better at providing a unified design language to communicate what players are supposed to do. It’s not so much that the overall complexity goes down, rather the amount of new stuff you need to learn for each fight goes down. That Qarn mechanic is very nearly unique, but the Heavensward MSQ content gets more into using common vocabulary, which will stick around for the rest of the game. (And then Endwalker gets a library of standardized tankbusters to make tanking more exciting!) In short, you’re in the awkward pre-adolescence of both the game and the job. :)

Oof, yeah, it definitely feels that way. There's a downside to the unification and streamlining that's happened, more in some areas than others, but I'm glad to hear that, at least below static progression levels, they allow for one's adaptibility and intuition to count more for surviving than rote knowledge of the entire fight and perfect mechanical execution.