It is
NOT
As bug-free as people would have you believe.
These people must be just... Playing through. Maybe loading a save if a fight goes real bad or something.
Because, gods above and below, I am having a time getting through this game.
If you load saves too many times in one play session, or alt-tab too many times, the game just starts to shit itself - very clearly the same engine as D:OS2. The camera warps all over, keybinds stop responding, the UI interaction layer becomes unaligned with the visual layer making everything mostly unclickable (or seemingly so), tooltips start sticking or refusing to show. If you load a save in the middle of a conversation (which is a genuinely fucking great feature, by the way!) animations start to repeat over and over. And that's all aside from some very classic Larian pathfinding and graphical bugs.
And while it's holding up well, the scariest part to me is that D:OS2 held up well (not as good as this, but reasonably well)... for the first two acts. Which were the acts which were tested under Early Access. Just like this game.
The later acts of D:OS2 were... Insidiously buggy. Not even fun buggy. Just "you can't finish this quest b/c the trigger never fired, haha GGNORE" style game-breaking awfulness.
So I'm... Dreading... The later acts.
If you're waiting to pick it up, don't stress. It's a LONG, long game, with MANY routes and MANY options, all of which seem to be great fun, and catering to many playstyles, which is incredible. I understand what Larian meant when they said the game was a 'spider-web' rather than a 'branching tree' style of narrative.
They're adding FSR2.0 in September, which is worth it if you're on an older GPU like me. 1070Ti barely cuts it for 1440p, medium-high settings, honestly. As always with tRiPlE aAaEeEeE releases, it's worth waiting for fixes.
Still an exemplary CRPG.