Seeing the flurry of day one modding around another Gamebryo Creation Engine 2 game is heartwarming (that being Starfield.)
Knowing it's the same janky shit underneath (though much more polished this time, 'the most bugfree', but still buggy as fuck), knowing that no matter what they do at this point, other people will drag this game, kicking and screaming into a better state of being than it ever would be by dev hands alone.
We're not 24hrs post-release and someone's got DLSS (only v2 so far) 3.5 and FrameGen working fully - DLSS 3.5 performs the same as FSR2.2, but looks much nicer - no flickering whatsoever, and Frame Gen, for all its weirdness, is a godsend for games that are fast enough to have acceptable input latency (at least 40FPS+), but giving it that general smoothness of effectively doubling FPS. VERY Sad that I don't have an RTX card, since the game seems like it DESPERATELY YEARNS for the much-needed deeply learn-ed superbly sampled frame, but I'll make do with FSR2, I suppose!
I learned today of the more organised attempt at a Starfield Community Patch going on over at Nexus Mods, where I also learned about Spriggit, which sounds like a very, very useful tool for Bethesda game modding:
"Spriggit is a new tool ... that will enable compiling plugins for Creation Engine games to and from plain text. The aim is to make it far easier to collaborate and make changes more transparent when viewing the history of a mod in a Git format."
Extremely useful for all the reasons you could imagine if you're familiar at all with Git. Amazing idea.
Really makes me want to try to understand Git a bit better. I've heard from reputable pandas that it's a great tool for creative writing version tracking, too.