We finally did the thing! I roped my siblings into playtesting a game of Lancer using Legos and a physical tabletop. The sitrep was to destroy five buildings, marked in red, because the Karrakins were using the installation to track their mobile hidden base.
Things that need improvement:
- better way to measure tiles. We were doing 4cm/space and had to do a lot of multiplication. Going to try wood dowels with tiles marked + get some kind of grid underlay.
- similarly, we need aoe templates
- I used too much terrain, it got messy π
- should get status rings/tokens to mark lock-on, etc
Things that worked well:
- it was sick as hell to be able to physically destroy Lego terrain and mechs as they fell
- we used physical dice? For lancer?? And it turns out clicky clack math rocks continue to be inherently great.
- witchdice works well on mobile devices for character sheets so not every PC had to have a full laptop
- different height-terrain was fun, though it made movement costs tricky to calculate