exec continues to be fun. i neglected my company driver so frequently that i ended up leaving him in the car while my pc was having dinner out. there's a -4 penalty for forgetting a Team Members' contributions, so that was soundly logged. that npc is more the property of the gm, so this is a bit by design. Chisato's bodyguard is a character played by myself since that's necessary for keeping the gm from rolling against himself in combat, but the driver is the gm's npc and i have to actually get into his head and figure out how he ticks, so failure is part of the point
also, having more turns in the initiative queue is kind of addicting. i've gotten to the point where i've made sure my moves are plotted out before turn start and can be uttered as quickly as "move here. attack (* makes the die roll *). move again. end turn." get it down to no more than a minute. not exciting, but every minute you take on your turn is a minute everyone has to wait through, especially if you have to make two or even three turns in a round
me when I realised how broken glyph of warding is in 5e D&D if you have the gold and time to set them up.
sorry what's that? Concentration? Never heard of them.