balketh

Eggbug was here. Eggbug mattered.

Goblin Party @ My Brain 24/7 | A week shy of 33 before Cohost closed. Cis, ACAB forever, Trans Rights Are Human Rights forever.

RIP Cohost 2024. You were the best social media site to have ever been done. Long live eggbug. If you're seeing this in the future, on some archive, be kind to others. It's the only way things get better.

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I wish I could just leave, like, a shadow-clone of my mouse cursor doing something while I quickly jump over to a window to scroll or something.

Like a macro, but visible. There are other ways of doing it, I know, but when I'm spamclicking an idle game with a macro itself, I wanna just, basically, grab a second mouse so I can do something else real quick, but that ain't how it is, chief.


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in reply to @balketh's post:

Oh, my god, absolutely. I love using (comfortably gripped) joycons, or the wiimote + nunchuck (if it were untethered that is). Separated dual controls are pinnacle design that only VR really saved. Even the Joycons often get shelved for pro controllers (for other reasons mostly, but comfort is huge.)

I adored the idea of the Sixense/Razer Hydra (even tho it wasn't wireless). If I was more monied when it was a thing, I'm absolutely certain I'd have owned it or at least tried it (despite lacking native xInput which seems silly). Basically it was just VR hand controls before/without VR. Had a base station for sixaxis spatial controls in addition to all the sticks and buttons. I'm even huge on the steam controller (terrible though it is to get a good config both setup and learned) for both the touch pads AND the access to fully configurable gyro in non-gyro-native settings - makes a controller almost as usable as a mouse for me.

I'd jump at the chance for split controls for a PC. Two cursors? Sign me the fuck up. Even if I only use one for like, 1/100th of the time of the other, that's still way more than I'm able to do right now.

Even just thinking about uses in creative programs - moving a canvas, rotating a model, or changing a brush size with one hand while actively using that tool in the other, etc. I know there's VR stuff that explores this right now, but just as a regular tool would be huuuuge.