balketh

Eggbug was here. Eggbug mattered.

Goblin Party @ My Brain 24/7 | A week shy of 33 before Cohost closed. Cis, ACAB forever, Trans Rights Are Human Rights forever.

RIP Cohost 2024. You were the best social media site to have ever been done. Long live eggbug. If you're seeing this in the future, on some archive, be kind to others. It's the only way things get better.

Links in bio.


posts from @balketh tagged #tabletop rpg

also: ##ttrpg, #tabletop role playing games, #Tabletop RPGs, #tabletop rpg's, #TTRPG, #ttrpgs, ##tabletop rpgs

When you talk with your GM about a plan of action and how the mechanics work at length, well before a game, you make sure all sides are up to speed on what you want to do and how it works, and that everything checks out and is green for go...

And you drop it at the table, and the GM has to look it up again, groans, and acknowledges that your batshit plan is not only mechanically sound (but otherwise broken b/c the rules are often hot garbage at high level play), but so narratively interesting that there's no reason not to.

(Lv10 Cleric that could murder a Tarrasque by hand, solo, without casting a single spell on the Tarrasque OR using Divine Intervention on the Tarrasque, completely by RAW mechanics, PHB only if needed. The Tarrasque is completely uninvolved in my above shenanigans, but it's an example of the absurdity of power available.)

I'm a Mage player, by trade - it's my bread and butter to gleefully acknowledge the abject absurdity of the reality in which I find myself, and engage with it to the fullest extent. >:D



The released 'aPoLoGy' and 'uPdAtE' on the OGL from WotC is, well, to put it mildly, fucking embarrassing. Here's a link. I'm not gonna go through each line (most, but not all), b/c there's some SOLID GOLD corporate shitspeak in here, absolute bottom-feeding mewling kowtowing garbage from scum-sucking putrid wretches and liars that needs, NEEDS to be highlighted for the completely bald-faced lies they are. Enjoy!



For prepared spell casting.

We collectively moved away from the rigid Vancian spell-slots-hold-a-specific-spell-each-spontaneous-casting-is-a-specific-feature because it's frustratingly tedious. Preparing spells is enough of a pain in the ass, but if you're gonna make me choose each level of each spell each day, I'm just gonna invest heavily in wands and scrolls, because I don't like these arbitrary limits and you've provided me with a way around them.

And sadly, as muchly refined as the specific combat balance of PF2e is compared to 5e,

The balance is in the exact same place as in D&D5e - action economy, resources-per-day, and increasing proficiency-vs-dc across levels - PF2e just actually fundamentally implemented those ideas, rather than 5e carrying its grognard baggage.

Look, when PF2e says that dual-classing - being two whole classes but with the highest of either class's proficiencies/hp/etc (in D&D, referred to as Gestalting, almost universally considered for epic level 'we're playing gods' games and otherwise broken AF and not even a real or considered rule) - isn't really an issue for combat balance at all in PF2e (none of the multiclass methods are, of which there are 3, save for a specific instance that becomes available, which the text warns you to watch out for, instead of assuming you can't balance your own game and doing it for you ala 5e), it just makes a character more versatile and somewhat less death-prone - You know PF2e has their balance shit locked down tighter than 5e's whaaaaaa-shitty-D&D2e-style-multiclassing-and-magic-items-break-the-fucking-game.

It's not perfect, there's still enormous room for human error in tactics or expected impact in combat, but it's WAY better than the nightmare of 5e...


as focused on the three-point-action economy as PF2e is, wholesale replacing spell slots with points ala 5e's attempted variant is (much like 5e's attempted variant) really gamebreaking.

Which is sad, b/c spellcasting is a HUGE part of these kinds of games, and PF2e does so much better at literally everything else 5e does, it's become my go-to thing whenever I gripe about how things work in 5e:

"Does PF2e do this? Does PF2e do this better?"

Aside from spontaneous spellcasting, the answer has been unequivocally, 'Yes, yes it does.' It's stopped me trying to 'fix' 5e, knowing that in most cases, how I'd try to fix it is how it's fixed in PF2e anyway.



In really small (and yet far-reaching) ways. Like, I don't like disruptive noise - it's like static/EMP disruption for my regular thinking - so (before I learned I had Goblin Brain - ADHD) I normalised the notion of believing that's how everyone feels about it, because it's noise, it's objectively awful, so I'm always wildly hesitant to do anything when someone is sleeping or adversely 'disturbable'. (Couple this with RSD, of course)

So I wanna set up some popsicle stick glue tests (edge-to-edge strength, warping, common joint strengths with the wood glue I have, whether they'll gain anything from various coatings of wood glue (water-thinned or regular thick), etc. Gonna see if I can (relatively easily) make them into a little DIY woodworking outlet for extremely low cost. Make some storage inserts for board games, or custom TTRPG 'refined prototype' accessories.

BUT.

The wood glue is in the garage. In the front of the garage. I can't get to it from the back without crawling over (and almost certainly damaging) my car, or, worse, myself. And the front? The relatively quiet roller door?

My partner has Big Fatigue lifetime membership, and naps often. Our window is right next to the garage door. The window is open.

So you can see the kind of pressure I'm under. A living master of transmutation magic - turning a tiny molehill, into the mightiest mountain!

It's fine, I can wait, and I promised myself I wouldn't start any projects until I sort out the spare room, which is meant to be for projects. So, that helps.