#GameDev Support me with biscuits ;)

Last Progress Post (July):
https://www.patreon.com/posts/85745632

http://ko-fi.com/balmut

http://balmut.itch.io

DevAccount: @thrallgames

Thrall of Time⌛️

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in reply to @balmut's post:

Ooo pretty!

Though I think the blending isn't quite right - the colors aren't combining like lights normally do :O

When I do lights, I start with a black mask and stack the colored lights on top additively. Then I use multiplicative blending to apply the resulting mask to the scene below it.

Yea for some reason I couldn't get that to work? I do the black mask like you, then each of my lights are subtractive lol, I will give it another go at some point but for now this kinda works!

Maybe I'll try later after I've had some food. I'll be sure to show you what happens if I do!

As someone who had that exact wrong effect for like 5 years - agreed xD

Also side-note: blendfuncs like that get crazy when you start talking about premultiplied alphas. IDK if GM lets you split alpha and color channels in the blendfunc but it might be necessary if your mask has alpha (which I don't think it should)