"I don't know. It's like all the challenge is missing," says John Dipshit, a game design youtuber. "The random encounters are all just tedious roadblocks to me, since none of them compare to that previous boss," he continues, apparently unable to fathom a world where beating his head into something forever is the wrong approach to making something enjoyable. "What was up with that, anyway? Talk about an out-of-nowhere power spike."
At press time, John was working on the script for his next video, extrapolating his experience into an essay on how this is a failure of game design endemic to the JRPG genre and how the developers should take more lessons from Super Mario Bros. stage 1-1.