"the people best suited to leading are the ones it's hardest to scam into that kind of nightmare mess."
I have thought about this MANY times and also thought about how probably this is the reason a lot of social groups just kind of suck at dealing with Stuff. (On top of our Society sucking at teaching people how to manage their own Stuff, that is!) Way too many mods are like... mods for the wrong reasons, or well-intentioned but very inexperienced. And a sliver are battle-hardened veterans who are burning the candle of their lives for the good of the rest of us. (For free, more often than not
)
Something I've rolled around is... a lot of the stress around Modding A Thing, for me, is this whole concept of modding being An Indefinite Obligation, and if you ever try to step away from it, it becomes this whole like, Affair. Like a shitty loveless marriage! ...So what if the Thing To Be Modded was finite by definition? What if you threw a big virtual party for a bunch of folks you trust to be cool and good at handling their own Stuff and let them mingle for like, a month, and then shut it down? (And if it was a cool and positive experience, maybe you could do it again sometime!)
I feel like this would fit pretty well with the whole like, "communities are for meeting strangers, looting your favorite ones to keep as friends, and then leaving whenever things aren't cool anymore" philosophy of "what is the purpose of community."
(I am being informed that this is, perhaps, the purpose of conventions, but those still imply like... a level of Ongoing Obligation and bewildering scale, as opposed to just Throwing A Party)