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balketh
@balketh asked:

Weird question entirely born of curiosity:

In the past, when you've said (to very roughly paraphrase) you 'chase the tank up the threat ladder', what... What are you doing to achieve this? Like, how?

Is your gear that strong that your player skill is what makes the difference as to whether or not you climb the threat ladder in a party? Are you doing something specific? Idk if it's just me or the jobs/level of difficulty I have played, but I'm just missing how.

Please, oh wise Red Mage, enlighten this poor little ICBM (DRG) player.

Hi!

By "chase the tank," I meant that I'm fighting for that number two (number three if the off-tank is good about aggro management) spot in the aggro list as a DPS. I actually don't fight for it as a red mage, partly because I'm usually red maging in situations where an extra rezzer is needed and partly because I actually suck at optimizing the red mage rotation.

On the jobs that I do, though, it's basically a matter of guessing at the optimal rotation for that job at that level and doing it as perfectly as I can. For example, on NIN, using Trick Attack (debuffs the enemy to make them take more damage from you) whenever it comes off cooldown and trying to fit as many of my strong attacks as possible into that debuff window, and trying to do this in alignment with everyone else's big two-minute party buffs. If I know the fight really well, I might even do things like hold my spare charge of Raiton for a mechanic that I know I'll be forced to disengage for, so that I can keep full DPS uptime even at range.

That being said, a lot of people in normal duties either don't know how to optimize their DPS or don't care - understandably, because most normal duties don't have an enrage. (and for the ones that do, you'll only see them if like everyone is asleep.) Very different from a savage environment, where this stuff actually matters. Still, it's very satisfying, and like. How could I, personally, play DPS and not try my darnedest to do ALL THE DPS


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in reply to @bazelgeuse-apologist's post:

This, very much. It’s one of the things I really like about Reaper, that I can usually shoot to the next spot after the tank(s) in the hate list, and it was an important breakthrough for me to learn my “clock” abilities that told me when to expect party buffs to time my burst. (It’s also probably one of the things that will stop me from playing Astrologian seriously, because I’m bad at keeping up with my cards if I’m busy resolving mechanics or healing people, so I’m not aligning my buffs with their burst.)

My favorite stormblood memory is in ghimlyt and I kept completely outpacing the tank as a BLM. '(Diversion)? (Lucid Dreaming)?' was asked and my response was: "already pressed 'em in a desperate bid to not get punched in the face" The secret DPS minigame is more or less gone nowadays but it's still fun to see how hard you can push. Plus, this way your dungeons go smoother too. Faster things die, the faster it all goes, the less the healer has to work...

I...

I should turn my enmity meter on again.

I try to do this without the meter. Never pulled aggro off a tank, but now I wonder...

Oh, gods, no... The DPS brain... It go BRRRRRRRRRRRRRRRR

Thank you for the response! :D