the weird thing is that I enjoy sneaking and tactically picking off targets as an aspect of gameplay (see: solo deep dungeon in FFXIV, where you have to make choices about what things to fight and do so while avoiding detection from things that you don't want to fight)
but actual Stealth Missions make me want to pull out all of my teeth, such is the extent that I Do Not Like Them. and I'm trying to put a finger on why, and I feel like part of it is that content that Is Intentionally About Stealth is very often kind of pass/fail?
like if you get seen by something that you didn't want to fight in deep dungeon, you still have options! you can burn various combinations of pomanders to make it possible to fight, which means that you don't want to get into this situation because it wastes valuable resources but it's very salvageable. similarly, you can sleep reset it, or pull it over a landmine... you can get creative!
meanwhile I feel like every Stealth Mission I've played is like. if you Get Seen it is Game Over. or maybe you can be seen At Most Three Times but that's still pass/fail to my brain compared to "you can get into this unfavorable situation as many times as you want, but you will eventually lose the war of attrition." or you have to make a mad dash to kill someone before they set off the alarm, which is like, it is the same solution every time, there is no creativity here only stress. or you hide in a corner for ten minutes while waiting for everyone to chill which is like come on, I want to actually play the game????
which brings me to another complaint I have - very often, stealth mechanics are both janky AND boring! there's too much waiting and it's not clear what the rules are! like so many stealth missions do a thing where it's like "sit on this cliff for five minutes and watch the patrols wander in circles and Memorize The Timing" and I'm like. *sarcastic BDG voice* RIVETING!!! and then it'll be unclear how far an enemy's sight extends or what objects block their vision and somehow they'll see you standing behind a wall fifty miles away. or you'll be creeping behind them and they'll trip on an imperceptible crack in the terrain and flip around in every direction, including yours. and even when things go right, there's just a whole bunch of waiting around because you got the cycle slightly wrong and now you have to wait several minutes for the mooks to stop staring at each other and get back to their regularly scheduled walking around in (separate) circles
granted, this is from playing stealth missions in various games whose focuses were very much not stealth. I get the feeling that games that actually focus on stealth have an understanding of what makes stealth fun or unfun, instead of half-assing it in for Mandatory Flavor. but gosh I have been so burned by Stealth Missions that I am unlikely to actually ever play a Stealth Game. just let me stab some fuckers already. can't be seen if there's no one left to do the seeing!
(fallen london stamps by