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the weird thing is that I enjoy sneaking and tactically picking off targets as an aspect of gameplay (see: solo deep dungeon in FFXIV, where you have to make choices about what things to fight and do so while avoiding detection from things that you don't want to fight)

but actual Stealth Missions make me want to pull out all of my teeth, such is the extent that I Do Not Like Them. and I'm trying to put a finger on why, and I feel like part of it is that content that Is Intentionally About Stealth is very often kind of pass/fail?


like if you get seen by something that you didn't want to fight in deep dungeon, you still have options! you can burn various combinations of pomanders to make it possible to fight, which means that you don't want to get into this situation because it wastes valuable resources but it's very salvageable. similarly, you can sleep reset it, or pull it over a landmine... you can get creative!

meanwhile I feel like every Stealth Mission I've played is like. if you Get Seen it is Game Over. or maybe you can be seen At Most Three Times but that's still pass/fail to my brain compared to "you can get into this unfavorable situation as many times as you want, but you will eventually lose the war of attrition." or you have to make a mad dash to kill someone before they set off the alarm, which is like, it is the same solution every time, there is no creativity here only stress. or you hide in a corner for ten minutes while waiting for everyone to chill which is like come on, I want to actually play the game????

which brings me to another complaint I have - very often, stealth mechanics are both janky AND boring! there's too much waiting and it's not clear what the rules are! like so many stealth missions do a thing where it's like "sit on this cliff for five minutes and watch the patrols wander in circles and Memorize The Timing" and I'm like. *sarcastic BDG voice* RIVETING!!! and then it'll be unclear how far an enemy's sight extends or what objects block their vision and somehow they'll see you standing behind a wall fifty miles away. or you'll be creeping behind them and they'll trip on an imperceptible crack in the terrain and flip around in every direction, including yours. and even when things go right, there's just a whole bunch of waiting around because you got the cycle slightly wrong and now you have to wait several minutes for the mooks to stop staring at each other and get back to their regularly scheduled walking around in (separate) circles

granted, this is from playing stealth missions in various games whose focuses were very much not stealth. I get the feeling that games that actually focus on stealth have an understanding of what makes stealth fun or unfun, instead of half-assing it in for Mandatory Flavor. but gosh I have been so burned by Stealth Missions that I am unlikely to actually ever play a Stealth Game. just let me stab some fuckers already. can't be seen if there's no one left to do the seeing!


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in reply to @bazelgeuse-apologist's post:

As a player of Warframe, I too dislike stealth missions.

I play them only when mandatory and use Wukong's 2 to speed at mach 1000 up through the traps, autohacking doors with ciphers to basically beat the clock with speed alone. Because doing stealth properly is SLOW. Taking 20 minutes to do a 5 minute mission is SLOW.

And if I have to do the mission 50 times for a fucking warframe part, I don't want it to be SLOW.

Games where stealth is THE focus are great. Thief 1-3 will always be a pinnacle, I think. Level layouts, tools, expectations of speed, enemy response, they're all tuned to the idea that you WILL be sneaking and that your character is a master at it.

it's like everyone wants to be Thief: The Dark Project but no one wants to put in the work; not that Thief was perfect but rarely does anyone reach the same highs as its highs: tools for getting around, and options for when that doesn't work, though spend too much time in combat and you're still in a fail state -- but it's a fail state you could have possibly escaped from.

Probably the best pass/fail systems I've played and enjoyed were Shadwen, which was savaged at the time if I recall correctly but I thought it was fine, and Timelie, which has time rewind. Both are, honestly, more like puzzle games where the puzzle is being a sneaky one.

I'm trying to think if I've played any other stealth-stealth games and I'm drawing a blank right now.

I hadn't thought about it in these terms before but the thing separating Stealth Gameplay I Did Enjoy back in early World of Warcraft (cat form go!) from Stealth Gameplay I Do NOT Enjoy in a lot of modern video games that want to inexplicably shoehorn it in is... actually pretty much exactly what you said about pass/fail vs ideal/plan 2.

Because from one perspective stealthing as a cat druid was pass/fail: a lot of what I was sneaking past would just murder me if I screwed up. But the subjective experience was a sense of brushing myself off if things went bad, or in rare situations trying to gank the mob(s) so I could resume sneaking. In both cases I felt like I got so much practice with the stealth mechanics that the jank was overcome by the predictability. It got to a point where most screw-ups felt like player consequences

(Also it helped that WoW was a game where they didn't "schedule" your paths so tightly like you discuss in having to wait for everyone to go back to the right place in their pathing for your next opportunity to move forward. I waited for mobs sometimes, but infrequently and more on a scale of 10 seconds.)

Hilariously I won't complain about Warframe because right around the time I started to feel like I was learning how it worked I finished building Ivara and then the next 1k hours of gameplay for me were "sneak time? IVARA ON ALL FOURS OPENING EVERY LOCKER IN THE LEVEL, PERMANENTLY INVISIBLE FOR 27 MINUTES"

Yeah Ivara and or sleep equinox does make it easy. Same with a duration-max Loki. The thing is, they're not really engaging with the game's base stealth mechanics; they're outright bypassing them to the point where their only weakness is accursed fucking nullifier bubbles.

Idk how you go so far with them. Do you have a speed tactic? Or do you just not mind taking it slow? If I can't blitz it with Wukong's 2, I usually don't bother...

Well caveat that I uninstalled Warframe a few years ago for free time-preservation reasons, but I basically only did multiplayer, 95% of the time with friends, and of that usually with friends even less geared/experienced than me (low bar to clear). So basically the rare times I did stealth missions it was with friends and we'd each take a vault, with one person being on combo vault+babysitting duty, and it didn't matter if I was mincing along at walk speeds in perma-invisible build because Ivara being more careful than fast was probably still faster than the vault where one (1) experienced Tenno was frantically trying to keep someone out of laser traps.

Not to be confused with my loot-Ivara gameplay where the objective was to clean out the level and the listed mission was whatever. I was better at finding ayatan statues than the average bear. And very popular on syndicate token missions! In exchange we're gonna be there 40 minutes.

Yeah nice. That's ultimately what it boils down to. I thankfully get fed up and lose interest before I ever need to uninstall a thing, but it makes it easy to come back over time..

On the flip side, I play almost exclusively solo, because I live a life where I'm effectively on-call 24/7 and have internalized the anxiety of being "required" to wait for others rather than play at the behest of both my attention span and IRL requirements, so I almost never play things multiplayer. WF at least lets you pause if you're playing solo, which is SO good.

For loot, nowadays, I use something like Xaku max-range with their 4, which not only gives a sprint boost and 75% dodge chance, but does a massive AOE that breaks containers through walls, so all that's left are pick-up-ables on the radar. Made farming the Zariman pickups SO easy. Only reason I maxed that syndicate.

But, yeah, stealth I almost never bother stealthing. I think DE have realised this overall, because they haven't really made more stealth missions. Most of the new content that lets you use frames plays to the strengths of customizeable frames. A majority of their new content though is focused on non-frame stories that put you in control of set-ability-set-power characters to experience their story, which is, in one way, good and enjoyable, but in another, not great for the lessened overall focus on the game itself. Also sucks to wait months for an update only to have it be a 10 minute solo story mission and an upsettingly long and frustratingly hard to shorten grind for a new frame. Nowadays I just wait for Primes, since they're so much easier to speed-farm.

Way off topic now tho! Thanks for indulging me..

Gosh yes as a person who enjoys being stealthy in video games, like I feel like if a game is not structured around stealth, then it does not need a stealth mission that is any more complicated than "the single npc in this area has turned his back BOOK IT TO THE VERY OBVIOUS NEXT SAFE ZONE! before he turns around in a very generous amount of time!" Because what makes stealth games fun (for me) is the problem-solving aspects, and you generally need a whole set of tools and game play mechanics specifically for stealthing to make that engaging. (Though I will just take "absurd stat that just makes me functionally invisible k thx" in non-stealth-based games because the other bit that is fun about being stealthy is getting into things you're not "supposed" to, including rooms, locked containers, and people's pockets and sometimes that is the whole reason I am playing this stealth-class in a non-stealth game.)

I suspect there are people out there who enjoy the realism of having to watch guards go by for 20 minutes until you figure out the pattern. I admit I don't completely hate this so long as it An Option and not the one and only way to do something. And that's part of what makes good stealth good. Options! Yeah, you can spend 20 minutes of your real life crouched in the shadows watching npcs wander about until you figure out the perfect moment to sneak by. Or you can sneak through the conveniently large hvac system that you have the tools to access because You Are Prepared/Skilled. Or you can creep up behind people and murder them and drag the bodies to a hiding place. Or you could acquire a disguise (that's only good in certain locations or so long as you don't do certain specific forbidden things while wearing it) Or you can toss "sleep dust" in someone's face or shoot them with a tranq dart! Or you can desperately skitter from hiding place to hiding place, feeling relatively secure in the hiding spot, but nervous that you might get spotted enroute. You don't need all of these in one game, but like you need a handful to account for people's play styles and boredom tolerance and to give people various things to try (mmm! replayability!)