• he/they

It's a horrible day on the Internet, and you are a lovely geuse.

Adult - Plants-liking queer menace - Front-desk worker of a plural system - Unapologetic low-effort poster

✨ Cohost's #1 Sunkern Fan(tm) ✨

[Extended About]

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Three pixel stamps: a breaking chain icon in trans colors against a red background, an image of someone being booted out reading "This user is UNWELCOME at the university", and a darkened lamppost.(fallen london stamps by @vagorsol)



you know, I'm delighted that Bozja has sprites that aggro on you if you cast magic near them - it's a neat callback to the elementals in FFXII, which have the same behavior

BUT do you know what I really want from XII? I want entites. These things!

A screenshot of a Salamand Entite from FFXII, a big fiery orb towering over the player characters. A screenshot of a Diakon Entite from FFXII, a big bright orb towering over the player characters.

They're Bigger Elementals! Horrible, hateful orbs that will attack you for casting ANYTHING in their proximity! They'll strip your entire party of buffs and debuff you into oblivion before crushing you with magic! Horrible!!

I love them.


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in reply to @bazelgeuse-apologist's post:

Oh, one step further back than that: a lot of Eureka and Bozja aggro mechanics are borrowed from FFXI. Elementals were a hazard in old level grind areas like the Boyahda Tree, because higher level ones would cast Ancient Magic, and it was an easy thing to miss in a busy chat log that didn't have as much filter power as more modern MMOs do.

I do miss and enjoy the kind of brutal enemy type or encounter you don't really see in FFXIV though. I understand why there's (usually) nothing super perilous out in the overworld, why we don't get mimics that'll immediately kill everyone in range on activation, etc. But hopefully the team will keep making side content that allows for them to push players outside of modern MMO comforts, haha.

I absolutely love the spicy weird things and hope we see more of them! I get why a bunch of games avoid them (among other things, the potential for trolling is huge) but there's a special kind of camaderie in running across the map to raise someone in the Danger Zones of Eureka, only to die yourself, hahaha.

And yeah, I'm never quite sure which things come from XI and which things come from XII, haha. If XI wasn't such a commitment, it'd be an interesting project to play it and tally the similarities.