Unity3D
@Unity3D

Uhhh sure whatever we’ll send the bill for thoes installs to Microsoft and not you I’m sure they will just pay up they are chumps lol will you fuck off now?


Unity3D
@Unity3D

We’re only going to charge for the first install but if you DARE reinstall you favourite gacha game on a new phone, or put fucking kerbal space programs on your new pc we’re sending the bill again. That’s fair we deserve all the money. The moneys ours. Now off you fuck that’s gotta be acceptable terms.


Unity3D
@Unity3D

Is this a tax thing? Ol Johnny Tallarico does them tax dodge things all the time.

Okay sure charity bundle installs don’t count. Don’t ask us how were going to track that - just tell us if an earthquake or human rights violation or a war happens or something. It would be a good heads up for sniffing out new DoD contracts too.


Unity3D
@Unity3D

Do you self publish? Lol your a distributor now. Does your publisher not have an existing business relationship with us? Uhh I’m sure we can just bill them and it will be fine. I do not see any issues with this plan. It’s foolproof.


Unity3D
@Unity3D

How could it possibly be wrong?!? Oh yeah, and we’re going to use AI for fraud protection. It’s so neat we just make up a number and bam! A bill aparears monthly on your dashboard! Wild huh! Did I say make up? I meant.. we model a number of installs. Huh? What’s that? The digital store that sells your game has a 90 day payout structure? So you can’t possibly pay monthly for installs if your getting paid out 90 days after a sale? Sounds like a skill issue to me.

Anyways

do you like us again yet?


Unity3D
@Unity3D

We want to acknowledge the confusion and frustration we heard after we announced our new runtime fee policy. We’d like to clarify some of your top questions and concerns:

Who is impacted by this price increase: The price increase is very targeted. In fact, more than 90% of our customers will not be affected by this change. Customers who will be impacted are generally those who have found a substantial scale in downloads and revenue and have reached both our install and revenue thresholds. This means a low (or no) fee for creators who have not found scale success yet and a modest one-time fee for those who have.

Fee on new installs only: Once you meet the two install and revenue thresholds, you only pay the runtime fee on new installs after Jan 1, 2024. It’s not perpetual: You only pay once for an install, not an ongoing perpetual license royalty like a revenue share model.

How we define and count installs: Assuming the install and revenue thresholds are met, we will only count net new installs on any device starting Jan 1, 2024. Additionally, developers are not responsible for paying a runtime fee on:

  • Re-install charges - we are not going to charge a fee for re-installs.
  • Fraudulent installs charges - we are not going to charge a fee for fraudulent installs. We will work directly with you on cases where fraud or botnets are suspected of malicious intent.
  • Trials, partial play demos, and automation installs (devops) charges - we are not going to count these toward your install count. Early access games are not considered demos.
  • Web and streaming games - we are not going to count web and streaming games toward your install count either.
  • Charity-related installs - the pricing change and install count will not be applied to your charity bundles/initiatives.

For additional questions, we have updated our blog and FAQ resources. ⬇️
Blog: on.unity.com/3ZiIwlB
FAQ: on.unity.com/44NMZ0R
Forums: on.unity.com/45RgrnV
Do you like us again now?!? please do not dunk on us.


five
@five
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