[A]n all-in-one explainer on why game workers are unionizing and the specific steps that future organizers may take. We encourage you to share the link, and we’ve also prepared a zine version that you can print and distribute in your community. In legal speak, the zine is licensed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 United States license (CC BY-NC-ND 3.0 US), which permits distribution of the zine provided that it is not altered or modified, or used commercially. Learn how to print it in your town.
CWA's ok, but I know for a fact there's some quiet IWW organizing going on in the industry too, also making a difference. Join us, and DM me for a sign up link for an online organizer training I'm helping facilitate.
I think this is the best part of the article:
A union isn’t a third party that comes in to fix things. It’s the very people at the company who are making games. It’s artists, programmers, and QA testers; writers, user interface designers, and systems engineers. Unions are how gaming workers believe they can wrest back some power and agency. Together. Because that’s how solidarity works — when workers have each other’s backs, their power combines.