In the classic tradition of archeological speculation, I invite folks to try to guess what function these dice serve.
(Hint: All four are meant to be rolled at once)

Manages posting for @BarleyDog
Ongoing projects include:
#BulletinBoardNonsense
#music squares
#unabridged thoughts
Seasonal projects include:
#A Feast For Janus
#The Carnival Of The Animals
#Look Sharp!
#Poisson d'Avril
#Up Springs A Forest
#Yonders Wild
#There Is Only One City
#Mensis Geogustus
#Ship's Timber September
nothing for October, too #scary
#Night Orb November
#Red Ember December
In the classic tradition of archeological speculation, I invite folks to try to guess what function these dice serve.
(Hint: All four are meant to be rolled at once)
gaussian deviates as multiples of standard deviation? ~Chara
Very close! If it helps at all, each die is identical and values of +/- 1.01 are the most extreme value on each die.
Very puzzling🤔 It could've been used to add or subtract stat points in a ttrpg game by slight decimals.
Or a ritual implement!
Thanks for indulging my little guessing game! I figure I should come clean before leaving it too long.
If you roll all four dice, the sum of the resulting values are a very close approximation to samples from a standard normal distribution. In other words, these are collectively a z-score generator. This is accomplished by having the distribution generated by each die be approximately normal with a mean of 0.0 and a standard deviation of 0.5. Since variances are additive, the sum of four such random values results in a standard deviation of (0.5^2 + 0.5^2 + 0.5^2 + 0.5^2) = 1.0. And since there are thousands of possible unique combinations across the four dice, the resulting Gaussian distribution is quite smooth, despite each individual die yielding a pretty chunky discretization.