An upcoming RPG for Windows, Mac and Linux by Lunar Capital Studios (@rabbitlegs).

posts from @belowheaven tagged #gamedev

also: #game dev, #gamedevelopment, #game development, ##gamedev

(This is reposted from my Patreon)

I have spent the last month putting together a bunch of scenes from the game's prologue. My intent is to release said prologue as a free demo once it is complete.

The majority of the graphics and sound effects in the present build are placeholders, so there's not a lot that I can reasonably show. Above is the only scene in the game whose assets are final.



There's a new animation system in BELOW HEAVEN! This adds way more versatility than what RPG Maker provides out of the box. It gives me idle animations, blinking, "wait" animations (when you stay idle for a while) - all randomized, so characters don't all blink at the same time! - as well as the ability to automatically go from a walk to a run, with separate animations for both.

Internally, this also makes it a lot easier to change a character's pose, and even making those animation changes character-independent, as every character has an internal name that is referenced when pulling animations from. It also has support for alternate outfits!

We're planning on having this plugin available for others working on their own RMMZ projects, so look forward to that in the future.



I had @qwarq code a bestiary window for me because none of the existing plugins satisfied my needs. There's also a cookbook for Nathalia's recipes that follows the same layout.

In addition to seeing the stats and the money/exp reward for enemies, there's also flavor text for each one. Recipes have flavor text too.

The bestiary and cookbook have unique artwork for each entry, which I hope isn't going to bite me in the ass later...