also maybe u could do some shenanigans with subpixel rendering where each hexagon is split into 3 colored RGB parts
some of the hexels are rotated 60 degrees to make a slightly less terrible sub-pixel vertical line
also maybe u could do some shenanigans with subpixel rendering where each hexagon is split into 3 colored RGB parts
some of the hexels are rotated 60 degrees to make a slightly less terrible sub-pixel vertical line