i guess follow me @bethposting on bsky or pillowfort


discord username:
bethposting

cathoderaydude
@cathoderaydude

8-bit home computer games frequently had a mix of joystick and keyboard support, since (esp. on platforms like the zx spectrum where the users all had twenty bucks in the bank and couldn't afford luxuries like Anything Except The Computer Itself) nobody could assume a user actually had a joystick. but most of the home computers had no arrow keys, or if they did they had an asinine layout. this made controlling games miserable

if you were lucky, you got "wasd, but from the 80s" which means it was anything but WASD. one popular option was IJKL, which isn't too bad - it's still an inverted T, at least. some other approaches were the "diamond", e.g. IJKM. but what was most common in my experience, particularly on the spectrum, was a "split" layout, like QAOP, which kinda makes sense if you think about it. in all of these, there's just no telling where fire will be, it could be anything.

anyway i've been messing around with acorn archimedes games and i've found that the most common layout is ZX/', with fire on Return, and that's a new one on me. it's not surprising that no other platform used /', given that most didn't have those keys, but what i'm actually driving at is that the archimedes had inverted-T arrow keys, and a 10-key numpad, on every model. other platforms that had those things (PC, PC88, etc) used them by default, but I guess Archie users were just already acclimated to using letters.


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in reply to @cathoderaydude's post:

How much of that inconsistency was just dancing around whatever horrible rollover any system's particular keyboard matrix had? The C64 was so bad that it even had rollover between the keyboard and joystick.

As a user of both, I'm pretty sure this was a carry-over from the BBC Micro, which used those keys pretty consistently. The arrow keys on the Beeb had a weird layout and I don't remember them ever being used for games.