idle thought but why are there so many colonization survivalcrafts where the premise is "we ruined earth so we're going somewhere else" and, as far as I can tell, zero terra nil style "what if you unfucked earth" survivalcraft games
I feel like the fundamental thing is that "cleaning up" is a DEEPLY satisfying activity - we know this from window wiper games, from house flipper games, etc - why can't we have a game where, idk, I'm building satellites to harvest atmospheric gas and space trash to then catapult into the sun, where the hell is my "Cosmic Janitor: Earth" automation/crafter