i guess follow me @bethposting on bsky or pillowfort


discord username:
bethposting

MOOMANiBE
@MOOMANiBE

idle thought but why are there so many colonization survivalcrafts where the premise is "we ruined earth so we're going somewhere else" and, as far as I can tell, zero terra nil style "what if you unfucked earth" survivalcraft games

I feel like the fundamental thing is that "cleaning up" is a DEEPLY satisfying activity - we know this from window wiper games, from house flipper games, etc - why can't we have a game where, idk, I'm building satellites to harvest atmospheric gas and space trash to then catapult into the sun, where the hell is my "Cosmic Janitor: Earth" automation/crafter


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in reply to @MOOMANiBE's post:

oh this would be a really great pitch tho. instead of piles of Generic Stone you use for crafting it's a pile of Trash that you're getting Trash Resources out of that you turn into metals and other stuff with recycling, then you use those to build stuff

even with Terra Nil, the "leave without a trace" part really rubs me the wrong way in an ecofascist "humans cannot coexist with nature" direction. Before We Leave is largely what you're describing, even if I don't think it's a particularly good game with particularly good politics either

I wonder how rewilding could be incorporated into this sort of game - long term environmental engineering that mostly uses sporadic interventions to create the conditions for an ecosystem to rebuild itself...

I had an idea for a game once where you were terraforming a planet on your own, and you'd plant trees or crops or set up atmosphere processing or whatever (things that would take a long time) and then go into cryosleep for 50 years or whatever and wake up and check out your results, which would have been elaborately simulated during the cryosleep load screen. you'd start with some barren ass mars/moon sort of place and end up hopefully with something lush and nice