the sketchy stick-figure art with fluid animation still stands out, and the controls still feel great.
it uses momentum and ramps and curves, a bit like 2d sonic but with much less grid-based level designs, and it integrates momentum with springs, enemies, and wall jumps in a compelling and intuitive way.
this version is in early access so there are a few minor issues (ducking doesn't seem to affect the player hitbox in terms of projectiles hitting it, and sometime, inconsistently, you get left behind by a moving performer) but overall i really recommend it. plays great on steam deck too