- fast travel is a COWARDLY admittance that you FAILED to make traversal fun or interesting
- letting players do quick saves whenever they want just leads to people getting stuck in death loops. we don't deserve to be trusted with this power
- just don't put platforming sections in games that aren't platformers. same with stealth sections in games not focused on stealth. halfbaked mechanics and controls lead to these being worse than nothing.
- STOP MAKING CRAFTING-BASED OPEN WORLD SURVIVAL GAMES UNLESS YOU HAVE SOMETHING TO ACTUALLY CONTRIBUTE TO THE SUBGENRE
- people sometimes give older console and arcade games a lot of credit for being "hard." from my perspective, a lot of those games don't actually have especially challenging gameplay. instead, they start you with a comically small number of lives and then punish you really harshly for mistakes. for people like me who kinda suck at video games, it's not fun to end up playing the first few levels over and over and over while never seeing the rest of the game. i feel like this is the result of the lingering influence of arcade games and i'm glad a lot of more modern games choose to instead be challenge yet forgiving