i guess follow me @bethposting on bsky or pillowfort


discord username:
bethposting

bethposting
@bethposting

and with radioactivity, and with poison, all three of which are often conflated in the context of games

This is not an exhaustive list, but here are some thing that come up, plus a few of my own ideas:

  • medieval Europeans associated snakes with temptation, evil, and poison, and often depicted snakes as green
  • arsenite was once a very popular, vividly green pigment that turned out to be extremely poisonous
  • radium was used for its green radioluminescent glow and famously poisoned the radium girls who worked in watch factories painting glowing dials
  • human vomit resulting from poisoning is green due to bile
  • Mr. Yuk is a fluorescent yellow-green symbol meant to warn children that something marked with him is poisonous. The study that created him found that children rated neon yellow/green as being the most unpleasant color

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in reply to @bethposting's post:

i believe the concepts of 'acid' and 'radioactive waste' got combined in a lot of designer's minds into the single concept of 'toxic waste' which is green and glows and corrosive. i've also seen some games try to make 'acid' yellow, but i can't answer your inevitable follow-up "why would acid be yellow" with any actual answer beyond "feels right"

(edit oh, you answered this same thing in a followup post :) )