• she/her, they/them, sie/sie/ir, ask

dyke, poetess, games writer, &cet.

wow! this lesbian can pierce space and time!


if you can see this,
you have permission to message me on discord

bigstuffedcat
@bigstuffedcat

was when WotC announced "ooh were realeasing a battle type :) youll never predict what it does" and i made like five new card types named like, Kerfuffle, Tussle, et cetera. with the idea that if one of them ended up being equivalent to Battle I could screenshot it out of context and pretend i guessed it in one


bigstuffedcat
@bigstuffedcat
Wrestling the Angel 1W 2 Tussle (You may have creatures you control attack this Tussle, as they would a player. Any player may block. Whenever one or more of them deal combat damage totaling 2 or greater, sacrifice this and trigger its Tussle effect.) Destroy target creature with power 3 or greater. You gain 4 life.

For Amonkhet! 3R 4 Kerfuffle (At the beginning of combat on your turn, you may distribute 4 Zeal among any number of creatures you control. When you do, trigger this Kerfuffle's kerfuffle ability, and at the end of combat, sacrifice it.) Whenever one or more creatures with Zeal deals combat damage to an opponent, untap them. After this phase, there is an additional combat phase, during which only those creatures may attack. Creatures with 2 or more Zeal gain trample until the end phase.

Resounding Anthem 1W 3 Struggle (Ignore the bracketed text at first. While neither player has 3 or more Influence here, they can tap a creature they control as a sorcery to gain 1 Influence at this Struggle. When you get 3 or more Influence here, stop ignoring the bracketed text. When any opponent has 3 or more Influence here, sacrifice it.) Creatures [you control] get +1/+1.

Ship War 1R Skirmish (Once per turn, as a sorcery, you may tap a creature you control to put objective counters on this Skirmish equal to its power. Its abilities trigger when that many objective counters are reached. Sacrifice after the last ability resolves.) {3}, {6}: Target creature can't block this turn. {9}: Up to two target creatures each get +3/+0 and trample until end of turn.

bigstuffedcat
@bigstuffedcat

was a cycle of cards based on chess openings

Ruy Lopez, Priest of the Pin BB 0/3 Creature-- Human Cleric When ~ enters the battlefield, target opponent creates a 3/3 white Knight creature token with protection from non-Clerics and "This creature must block one or more Clerics if able". Whenever you cast a noncreature spell, ~ gets +2/+2 until end of turn. Whenever a creature dies, if ~ dealt combat damage to it this turn, its controller loses 3 life.

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