it'd be cool to treat 'playing a ttrpg' as 'creating social knowledge' in order to do like, philosophy of science stuff with it
is it crass to use tools initially meant to dismantle chauvinism in science to try to figure out the odd, but largely frivolous relationship between GM and player? probably
'rules for attacking your creatures' as a fulfillment of longino's norm of 'recognized avenues for criticism' awakens something within me though
