they figured out how to make a youtube poop but for games... im speechless
That's Boku no Natsuyasumi in the background...

architect of other worlds
cyberstatic neon angel
concept artist + game dev
code coven IGM '22 🔮
moderator @galaxydevzone
portfolio:
pfp by ena
they figured out how to make a youtube poop but for games... im speechless
That's Boku no Natsuyasumi in the background...
I made game for the Only One of Any Asset 2023 game jam!
it's about boredom and space
it takes like 5 min to play! lemme know what you think!
lol i feel like i could give a full presentation on this but i would probably end up doxxing myself or something. so a quick rundown:
games:
as far as fiction in general goes i have always been drawn i guess to both genre fiction (specifically scifi and horror but i do like some dark fantasy too!!) and the annoyingly titled literary fiction. i read a lot of authors at formative ages who have influenced me but i think sarah kane is a standout among them for her ability to blend a cruelty of style with topics that would seem borderline absurd if they were in the hands of a lesser writer. the animorphs were my favorite books as a pre-double-digits kid. i spend what feels to me like an annoying amount of time trying to balance my choices about actual written words with how to streamline my stories for maximum impact or whatever you want to call it. im not so good at the latter but im working on it.
i guess also i draw a lot of inspiration from a lot of visual art and film. the pop art movement in general speaks to me, warhol in particular. very basic i know. the art and aesthetics of 80s dark fantasy i think is something to be really cherished and also something that has largely been lost in the contemporary era — except in my favorite horror film, MANDY. bob flanagan has always meant a lot to me, as has his partner sheree rose and her work. i also am inspired and guided by things that are dismissed often as "not real art" like splash art in games, the various kinds of edgy and/or sugary porn that indie artists make, and like 90s manga and anime. i think the general tide and attitude on anime is changing though which is cool.
i like things that deal with bodily rupturing and with fractured realities.
if i could have a career/legacy like anyone's, i aspire to such heights as takashi murakami. we'll see if i make it or not.
anyway. this is not at all a comprehensive list. there are things not on here in which i see myself intensely and almost painfully but it would take more time than a cohost post warrants to get into all that. also i think my list of influences such as they are is always evolving so there are more recent movements and people that i didn't include here but who have become increasingly important to me as i learn more about them.
i said this was going to be a quick rundown so i will end it here but hey. if you want me to talk your ear off about any of this yk where to find me.
I'm not actually very good at using these either but my main tip would be to make presets for your characters!! The models are very cartoony so I spent a little time messing with the proportions until they were relatively close to my characters! Here's the ones I used for the main 3 of matchmaker (I didn't use models much in mm, but they helped a lot with some tricky panels near the end!) more below the cut
i do this too! it's extremely useful for keeping proportions between characters consistent, esp. for people whose brains have more trouble with things like perspective and relative size. i have a giant library of 3D poses at this point separated into folders, i like to start with a pose that's similar to what i want and adjust it rather than start from scratch every time. saves a lot of time you'd otherwise spend fiddling.
CSP's models have the advantage of being right on the canvas and adjustable Right There if you want, but i find DesignDoll's posing controls a little easier if you just can't click with the CSP ones