Hi, I'm a game dev interested in all sorts of action games but primarily shmups and beat 'em ups right now.

Working on Armed Decobot, beat 'em up/shmup hybrid atm. Was the game designer on Gunvein & Mechanical Star Astra (on hold).

This is my blog, a low-stakes space where I can sort out messy thoughts without worrying too much about verifying anything. You shouldn't trust me about statistical claims or even specific examples, in fact don't trust me about anything, take it in and think for yourself 😎

Most posts are general but if I'm posting about something, it probably relates to my own gamedev in one way or another.


🕹️ My Games
boghog.itch.io/
🎙️ Game Design Vids & Streams
www.youtube.com/@boghogSTG
☠️ Small Updates + Dumb Takes
twitter.com/boghogooo

Here is a simple principle I want to share, which you probably shouldn't follow if you want to make $$$ :

Games should do everything in their power to help you decide whether you like them at their best or not as soon as possible. This should be done by them presenting their core "thesis" (or vertical slice) to you upfront, and letting you leave or opt into the game willingly.

Developers should treat the player's time with respect and show confidence in their game, instead of trying to be their evil parent and using psychologically manipulative tricks to get players hooked before they even know what they're signing up for.

There is no real reason why character action games have to lock your kit & their real difficulties away from you. There is no reason why it takes hours before you get to anything resembling a challenging encounter in RPG's. There is no reason why challenge modes that show games at their best like Bayonetta's Angel Slayer are tucked away. There is no reason why games should hide their moveset and scoring systems. They should be direct, confident and respectful.

Most games cannot show you their best parts right away realistically, even if they let you access them. Because you need to learn a lot to engage with them fully. But there should be an honest attempt to give you the tools to be able to do it.

It's crazy that gamers hate meandering video essays that never get to the point, yet tolerate or even welcome games that do the same thing! (Slight irony. Maybe.)


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