good night if it's nighttime in your timezone. good morning if it's morning in your timezone. good afternoon if it's afternoon in your timezone. good evening if it's good evening in your timezone.

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🎞watches the movie🎞
📚turns the page📚
🎵enjoys the tune🎧
🕹plays the game🎮
📷takes the picture📸
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cat count: ③
good night if it's nighttime in your timezone. good morning if it's morning in your timezone. good afternoon if it's afternoon in your timezone. good evening if it's good evening in your timezone.
well, if you don't, it's a phrase that refers to removing unnecessary elements from your story (characters, storylines, even just sentences) even if you put a lot of work into them. it's a fantastic notion and i apply it to other creative things i do, such as game development. so, on that note, i was thinking to myself "i should remove that level element from my game even though i put a lot of effort into spriting it and coding it." and, see, i had forgotten the phrase "kill your darlings." so, dear readers, what i said instead was that i was gonna have to "kill the baby." no, not my darlings, but a baby instead. hell, not even my baby. i'm just kinda evil like that. yeah, i'm so wicked and fucked up. sick and twisted: that's me. all because my game works better if i remove an elevator from an area.