britown

Creative-Type Impersonator

🌸请别在工作死🌸


I sometimes like working on never-to-be-finished video game projects


Right now I'm making a game called Chronicles.


Wanna make a game? Here is a list of great C++ libraries to use.


I maintain a Letterboxd in much the way that I assume people maintain bonsai trees.


This is Owen:
Owen
And this is Molly:
Molly
Furthermore, this is Max:
Molly

I've been making little incomplete game projects for over 20 years, I guess longer if I count some of the QBASIC fiddling when I was very young. The last ten years has been "trying to make a game" with several Very Serious For Sure Thing projects that all die eventually. If you had asked me in 2021 why I haven't been working on games I would've told you that that was behind me, I just don't have the bandwidth in my life to suffer through the trials and tribulations that only get harder and more exhaustive the further you get.

I think about this a lot when it comes to the current endeavor. I get extremely antsy and anxious because I want it to be further along, I want to have more time to spend on it, I'm terrified of getting stuck and abandoning it as I always do.

There's so much of what I love about games poured into the design of this. I'm taking all my bullshit armchair game design ideas of what I would do if it were me and I'm just slowly chiseling it all into granite. I'm finally making something that is for me, that I'm proud of, that I would want to play.

I know I've brought this upon myself. I can't disappear into a mountain and just finish it. It's important to me to stay present and engaged in the other aspects of my life. It's going to be a couple hours a week a couple times a month.

I need to continue to find the serenity of being happy to make progress and content with the glacial pace.


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