britown

Creative-Type Impersonator

🌸请别在工作死🌸


I sometimes like working on never-to-be-finished video game projects


Right now I'm making a game called Chronicles.


Wanna make a game? Here is a list of great C++ libraries to use.


I maintain a Letterboxd in much the way that I assume people maintain bonsai trees.


This is Owen:
Owen
And this is Molly:
Molly
Furthermore, this is Max:
Molly

Seeing so many people making old games that run on old hardware is inspiring. I keep thinking back to how I'd want to try it myself but also I was inspired by things like Shovel Knight which knew how to stretch the limitations with modern computing while still feeling old. Some of the goal-oriented NPC behavior work I'm currently attempting to get right in Chronicles would be just about impossible at Tandy 1000 CPU speeds.

I'll probably eat those words though, there's a ton of complex work being done to eek out some amazing things from old chips. That was always kind of the pull of retrogamedev. I would want to program something that is using the faster speeds for meaningful additions instead of wasting it all on modern computing bloat.


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