britown

Creative-Type Impersonator

🌸请别在工作死🌸


I sometimes like working on never-to-be-finished video game projects


Right now I'm making a game called Chronicles.


Wanna make a game? Here is a list of great C++ libraries to use.


I maintain a Letterboxd in much the way that I assume people maintain bonsai trees.


This is Owen:
Owen
And this is Molly:
Molly
Furthermore, this is Max:
Molly

I joke about never having finished anything, but the truth is that games is my hobby not my day job. The code I write for my day job is a lot like a game, hell it even uses SDL2. We programmed everything in-house because we all knew from past jobs that off-the-shelf solutions often caused more pain than ease.

My actual thoughts on game engines and whether or not to make them is written in this comment.

There's a ton of very successful wonderful things made in Unity, Unreal, Custom Engines, Custom Languages, Fantasy Consoles, Commodore Flash Carts, Cohost CSS Hacks and TI-83 Calculators. None of those things ever benefited from being told they should be doing it a different way.


You must log in to comment.