Feels like I hardly got to touch this over the weekend but did manage to squeeze in the basic system for actor turn-order as well as input-controller player character, camera following, and just the quickest dirtiest A* I've ever cobbled together.
Edit: Also wanted to show off some of the palettes I've been putting together as I try to wrangle standards for palette colors so that UI will still work.
Digging up this post from last year where I gloated about how bad the pathfinding function is because it literally just cost me an entire day of debugging



