When I decided to make a turn-based JRPG for Android in 2010, my initial thought was that it would be simple. After all, being turn-based, it wouldn't have complex physics or real-time issues and the simple art-style would make it a breeze.
Obviously, having never attempted to develop a complete game to release before, I had no idea what I was talking about, and indeed that game never went further than a moderately-successful demo.
Making games being fundamentally impossible aside, the key misunderstanding I want to highlight here today, is the disastrous assumption that turn-based games have simpler logic.



