The final bit was getting my instrument editor working, including an interactive volume envelope editor. It works!!

请别在工作死🌸I sometimes like working on never-to-be-finished video game projects
Right now I'm making a game called Chronicles.
Wanna make a game? Here is a list of great C++ libraries to use.
I maintain a Letterboxd in much the way that I assume people maintain bonsai trees.
| This is Owen: |
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| And this is Molly: |
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| Furthermore, this is Max: |
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The final bit was getting my instrument editor working, including an interactive volume envelope editor. It works!!
This post details the multi-month dev travels I've been on and goes into specifics of implementation, history of formats, and a lot of learning I had to do. It's a post of a journey and a journey of a post, feedback on anything is very welcome! I hope you enjoy!
Back in 2015 or so, I started working on emulating the hardware limitations of EGA graphics cards. The why on this has definitely been lost to time, but I was fairly obsessed with needing to create a game bounded by some of the same limitations developers had in the 80's. Several projects have come and gone in the intervening years but the current apple of my desire has reached a point where I need to start thinking about the other key media component after graphics...
I still want to do a long form write-up about the music journey I've been on but I'm really proud of the progress shown here and I wanted to show it off!