brodnork

i'm something

  • they/them

Game developer, animator, artist, dumpling eater, bug appreciator, creator of squishy friends.
β˜…β˜…β˜…
Created Frogsong! Working on a secret new game!

finfin come and see him


My website! 🐝
bumblebee.city/
My frog game! 🐸
frogsonggame.com/
support me pls!! πŸ¦‘
www.patreon.com/brodnork

Recently I've become fascinated by spaces in video games that feel like nobody was actually meant to go to. Places hidden away in not necessarily difficult to reach spots, but they're so obscure and unintuitive that they could be hidden for years. Especially when there's barely anything all that rewarding or interesting there. This place exists, but there is absolutely no reason for it to be there or for you to find it.

This comes from both watching videos of those spooky creepypasta mario 64 hacks, and also playing Lethal Company and trying to walk to the edge of the Titan building before the ship takes off. I didn't make it, and I'm not sure how far it goes, or if there even really is an edge. Another time I discovered a fire exit on one of the forest moons I had no idea existed. It made me realize there could be anything super far out on any of the moons and I'd have no idea it's there, because there's just absolutely no reason to go that way.

There's just something almost eerie to me about the idea of this place having been there all this time, and the only reason you know it exists is because you accidentally managed to stumble upon it.


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in reply to @brodnork's post:

It's amazing how potent this feeling is specifically in Lethal Company! I got lost on one of the desert moons once and gave up and decided to walk as far as I could into the desert. Eventually there was nothing but flat, barren landscape around me at all sides. Eerie.

I did that once on Titan and ended up actually leaving the fog, and the building still seemed impossibly large from that distance. I think part of what makes it such a strong feeling in LC is that there's no "real" reason to explore outside. The main gameplay loop takes place inside. There's nothing to do or see outside other than a handful of secret logs, and yet there's just so much space