brodnork

i'm something

  • they/them

Game developer, animator, artist, dumpling eater, bug appreciator, creator of squishy friends.
★★★
Created Frogsong! Working on a secret new game!

finfin come and see him


My website! 🐝
bumblebee.city/
My frog game! 🐸
frogsonggame.com/
support me pls!! 🦑
www.patreon.com/brodnork

new-handle
@new-handle asked:

Bundled frogsong ask:

What is the one thing that changed most since early versions of the project?
What’s an idea you had to scrap? What’s something You realised the game didn’t need?
What part of dev was weirdly time intensive? Which part did you enjoy working on the most and the least?
Which concepts/ideas did you grow most attached to in an unexpected way?

Feel free to answer none or all

The very first concept of the game was a goofy shitpost game about a frog that liked stabbing things. So, like, literally everything.

I scrapped way too many things, because for most of the game's development it was kind of just a hobby project that I figured only a handful of people would see, and I was inexperienced and intimidated by programming complicated systems. A really important change was early on, the Swamp area was a cave location with a bunch of cheery mining frog villagers. It really didn't work with the flow of the story. There was also a very unnecessary subplot with a really weird boss fight in the Copper City that was kind of a fun idea but really sidetracked the plot. One thing I somewhat regret scrapping was a cooking system. I think food's a small but pretty important part of Frogsong's worldbuilding, and I think Chorus cooking food out of dropped bug parts and plants harvested around the world would have been really cute. Maybe it wouldn't have added much mechanically but it would have been really cute!!!

I'm not sure if there's anything I'd say was weirdly time intensive, I knew going in most things would take longer than I wanted. One thing that did take quite a while was settling on how I wanted the frogs' architecture to look. The first version of the demo actually had completely different looking houses.

As for concepts/details I grew unexpectedly attached to, I'll hide this one because all of it is spoilers!

Frogsong spoilers: The BIG one was Basalt's character arc with Chorus. Actually, a lot of important characterization for Basalt. Originally all it was was Basalt slowly respecting Chorus and accepting them as part of the Defense Guild. It wasn't until like 2 and a half years in that the idea of Basalt slowly becoming good friends with Chorus came to me. I really like the idea that by the end of the game, Basalt's actually Chorus's best friend. Her joining Chorus get through Taura and fight Lithos really adds a lot to the final chapter of the game, I think. Actually, it wasn't until around that time that you even WENT through Taura. That's also when I decided Basalt would be FROM Taura, which I think explains a lot about who she is as a person.

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