bruno

"mr storylets"

writer (derogatory). lead designer on Fallen London.

http://twitter.com/notbrunoagain


THESE POSTS ARE PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE POSTS OR THE USE OR OTHER DEALINGS IN THE POSTS.


Bluesky
brunodias.bsky.social

bruno
@bruno

Concept: Survival horror game where your primary tool for managing the danger is a portable cassette player/recorder that you can use to make a variety of sounds to trick the monsters. Reproduce the cry of a bigger, scarier monster to drive them away, or leave your walkman playing somewhere to act as a decoy. Later in the game, you obtain a cassette with the bone hurting note being played on it, which can be weaponized.


bruno
@bruno

Cassettes in this game would be fully systemic. You can record sounds from the world onto them. You can find tape decks in the world that you can use to duplicate useful tapes. Blank cassettes are a resource. If you leave a cassette playing in a tape deck somewhere as a decoy to attract monsters away from you, you're essentially spending the cassette as a resource. You can even 'program' events and behaviors by recording different things onto different sections of a tape.


You must log in to comment.

in reply to @bruno's post: