bruno

"mr storylets"

writer (derogatory). lead designer on Fallen London.

http://twitter.com/notbrunoagain


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Bluesky
brunodias.bsky.social

One of the underrated bits of cleverness in Baldur's Gate 3 is that they thread the needle of doing a sequel to a game that 1. came out 20 years ago 2. had a very definitive ending that didn't at all leave room for a sequel.

Which is to say, the game looks initially like a spiritual successor which shares a setting and general vibes but not plot or characters, but then elements of continuity just start slowly creeping in. Because these elements only start to appear from act 2 onwards, the new characters have room to breathe and don't feel trampled by the continuity, but when you get to the end you feel like you played a legitimate direct sequel to Throne of Bhaal. This must have taken a million meetings to figure out.


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