bruno

"mr storylets"

writer (derogatory). lead designer on Fallen London.

http://twitter.com/notbrunoagain


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Bluesky
brunodias.bsky.social

A design pattern that's become increasingly common in action games, especially soulslikes, and that I absolutely despise: the enemy that can only be interacted with through parries, forcing you to stand around waiting for it to attack you so you can parry it, do a minuscule amount of damage, go back to waiting, etc


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in reply to @bruno's post:

[standing around super calmly as a massive horrifying flayed humanoid made of wailing faces wielding an ornate sword the size of a VW beetle slowly winds up a huge swing] what. i'm normal. [still not moving as the blade is halfway to my head]

i enjoy botw/totk's parrying and flurry rushes because of how utterly optional they are. almost every time i use them its when im playing risky for fun and will accept the consequences, or on instinct for satisfaction.

but its not required i could just spawn a cannon turret