The stupidest thing about Lies of P, and probably the one that encapsulates what that game is, is the fact that you can't easily pause the game, and the game scolds you for quitting it wrong if you sleep your console and resume it.
It's a single-player game. There's no always-online multiplayer component. You can't get invaded. But Dark Souls doesn't let you pause, and Dark Souls scolds you if you don't quit out of the game correctly, so Lies of P works the same way even though the reasons for doing that simply aren't there.
The frustrating thing is that the game does have its own ideas, but they're sprinkled on essentially like seasoning; everything by default works not just like how you'd expect, but as identically as possible to a Souls game, even if it makes no goddamn sense.