I think Dark Souls might have ruined the metroidvania genre by making every metroidvania think it has to be "like Dark Souls," ie, pointlessly challenging with an overbearing parry system
writer (derogatory). lead designer on Fallen London.
http://twitter.com/notbrunoagain
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I think Dark Souls might have ruined the metroidvania genre by making every metroidvania think it has to be "like Dark Souls," ie, pointlessly challenging with an overbearing parry system
At least we're not in the alternate universe where everything is exactly the same but "like Dark Souls" means that the Varia Suit has to be a completely inexplicable and unremarked on equippable ring that you find with zero fanfare that indicates you just opened up half the map
Darksoulslikes would be way better if the "shields are easy baby mode" narrative had never gained traction
https://cohost.org/Mightfo/post/4516099-game-design-pacing made this chost inspired based on what you said, thought you may have some further thoughts on it. (didnt rechost because i felt like i was maybe going too off-topic). i feel similarly about souls games but im also in a soort of similar camp to the one that causes similar changes to happen in games