I think Dark Souls might have ruined the metroidvania genre by making every metroidvania think it has to be "like Dark Souls," ie, pointlessly challenging with an overbearing parry system
It was a very funny self-own for me to make this post and then immediately try out Grime, a game that tutorializes the parry before it tutorializes attacking
I am tired of the 'good combat' industrial complex I am tired of parrying I am tired of games making me invest time in learning boss patterns before they've done the work of proving they're worth my time