bruno

"mr storylets"

writer (derogatory). lead designer on Fallen London.

http://twitter.com/notbrunoagain


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Bluesky
brunodias.bsky.social

Balatro has like, an actual kill screen - a point at which the game breaks because it can't represent numbers large enough. I wonder if it's the first popular game to actually feature a true kill screen in... how long? A few years? 10 years? Since the 16-bit era? Can anyone think of another modern example?


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