bruno

"mr storylets"

writer (derogatory). lead designer on Fallen London.

http://twitter.com/notbrunoagain


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Bluesky
brunodias.bsky.social

okay I've seen the Fallout show. time to make it everyone's problem. Yeah spoilers obviously.

I think when you're six games and a tv show into a media property you have to find something new for it to be about. I think you have to find new themes and ideas. I think you are well past the point of being able to keep retreading and revisiting the same ideas over and over again.

The TV show somewhat gets away with it by virtue of being an adaptation; it's fun to see it playing the hits in a new medium, and it's the first time I've seen a video game property adapted in a way that feels so in touch with the source material. I enjoyed that the show has toilet skeletons and the terminal hacking minigame in it. When Mr House showed up I was full blown Leo pointing.

And then when New Vegas shows up at the end I was not Leo pointing. I was thinking, "oh are they going to raze that too?"

I think the people who made the Fallout TV show really, truly get Fallout. I just wish they also had, like, one (1) idea. I think thematic and tonal consistency may just be a managerial way of saying stagnancy.

A particular brainrot that a lot of post-apocalyptic stories suffer from is basically hanging entire plots off the Machinations of the Ancients. The people who lived before the catastrophe made all the decisions, had all the agency. Everyone else is just existing in the choices they made; they can never build anything or solve anything on their own.

Ancient prelapsarian maguffins are, to paraphrase a wise man, both the cause of and solution to all problems. I am unfond of this trope; I think it flattens and dehumanises characters, I think it robs them of real dramatic potential.

In having a literal actual prewar Vault-Tec goon blow up Shady Sands, the Fallout TV show essentially asserts that there's no world at all outside of the vaults; the wasteland itself is just another vault-tec experiment, already set up and cataloged.

Frankly, I find that kind of a boring direction. It also doesn't escape me that the first time Fallout as a series really strenuously made the argument that 'Fallout is getting too civilized' was in, you know, one of the worst Fallout releases ever (namely, the final New Vegas DLC).

And what really eats at me is like, Fallout 4 was predicated on finding something new for Fallout to be about. It did have an idea. It wasn't a good one, but they were trying!

This show is just... it's a Product. It's Lore. It's... IP Management. And I don't know, it was fine, but I guess I would have liked a story instead.


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in reply to @bruno's post:

Anything that posits pre-war society as not a full-on clown show is so tonally wrong for this series. The whole thing is that we go from a goofy, faux-wholesome society of staid 1950s conformity to the equally goofy and wild excess of gritty 90s post-apocalypse.

Trying to make Vault-tec into sinister masterminds behind everything is simply lame.

oh this Lonesome Road slander. booooo.

you're right, it is an uninteresting direction to take thematically if all we're going to do is reset the apocalypse. Why couldn't the NCR have at least been around for a little while in the show, examine how they could have potentially bounced back from their over-extensions, and then NCR has some conflict with Vault-tec (i'm spit balling). Very silly they do The Divide again to fake-Actually Bone Yard Shady Sands.

I still can't believe that a country of nearly a million people that loses its capital causes a complete regional collapse akin to pre-Fallout 1. At worst it should be a Balkanized mess of city states that are all claiming to be the legitimate successor government to the NCR. You could get some real Game of Thrones factional shit going on where you have the Brahman Barons, some Cabinet Minister in the succession, and an NCR General all vying to bring order under their vision of the NCR.

to your last point, I will say it was much less of a product than I was fearing it to be. and I think it was less of a Product than fallout 4 was, latter bethesda stuff very much feels like a lego assembly of monetizable mechanics and recognizable IP.

the show doesn't reach as high as I wish it would, but I also don't think any fallout property has done that. it's always been a product. fallout 1 was a slapped together pile of tropes. fallout 2 was filled with references to fallout 1. fallout 3 was filled with references to 1 & 2. etc. next game that comes out is going to have a terminal that references vault 33 and a character that goes "okey dokey"

I think it makes some tweaks to the formula that made it more interesting than that, but part of that feeling is from enjoying the show a lot more than I expected.

"War never changes" is no longer a post-apocolypse observation, but a B2B marketing slogan.
The bomb wasn't used by post-apocolyptic survivors stumbling across it but by one of the class who caused the first bombs.
Shady Sands was actually nice, had trams and shit, and wasn't just people living in rubble and grime.

It all points to a different idea, that the "better things aren't possible, these idiots keep doing war again" of the games is replaced by something more akin to "the past is the problem, and will destroy us if we don't destroy it first". That's frankly a lot more compelling to me if they follow through on it.

I agree that it's A Product, but as Max said in another comment, that's kind of what Fallout is.