bruno

"mr storylets"

writer (derogatory). lead designer on Fallen London.

http://twitter.com/notbrunoagain


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Bluesky
brunodias.bsky.social

MOOMANiBE
@MOOMANiBE

kotaku's framing this as "refreshing" in the light of studio closures lately but tbh it feels naive to read it that way. Important questions remain:

  • Who's getting the money from that DLC they claim is selling great? Do employees get residuals or is it "great job making the game, now fuck off"
  • The claim is "this was always the plan". Did anyone get severance? It better be good fucking severance if this was the plan and your game is selling great

Idk. I can't be optimistic about any studio shutdown announcement that centers the ownership team and doesn't talk about steps to help the laid off workers at all. And you should ALWAYS be skeptical when you read a statement like that.


bruno
@bruno

can't say I trust anyone who decides one sentence of "we'll be saying farewell to many of our team members" is a reasonable thing to say. plenty of people working for indie studios have lost their jobs because a founder decided they were bored with running a business, which is frankly what this smells like from the outside.


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in reply to @MOOMANiBE's post:

“Nobody is shutting us down,” I mean, you are, pal. Almost sounds worse to say there’s no external impetus. They just wanted to lay people off because… what, they didn’t plan properly for another project?

I'm skeptical of the idea that the DLC is selling great. It's probably done fine so far with the biggest fans of the original game buying it sight unseen.

But it's mostly received no real coverage, and opinion is mixed at best.

I'd assume they just ran into the same problems as every other studio around that size and decided to bail some time ago.