bruno

"mr storylets"

writer (derogatory). lead designer on Fallen London.

http://twitter.com/notbrunoagain


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Bluesky
brunodias.bsky.social

bruno
@bruno

Leyndell Knights in particular remain such a weird overtuned difficulty spike when considering how many of them there are and how hard they are to kill even compared to the surrounding bosses.


bruno
@bruno

It feels like the intended progress route through the game is actually to just ignore most of Leyndell, run/sneak past the bullshit, and go kill Morgott, who doesn't know Lightning Spear and is therefore substantially less annoying to fight than one of his knights. The encounter difficulty in Leyndell seems tuned for when you come back much later in the game.


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in reply to @bruno's post:

I feel like this is a similar situation to the Tree Sentinel near the beginning of the game where a particular enemy or enemy type has lore/thematic reasons for being especially difficult.

As I understand it both were deliberately sent out to stop you (and other tarnished) from progressing so it kind of makes sense they're particularly well suited to the task, which is a bit different from many of the more incidental foes you typically come across for most of the game.