bugg-

tgirl swag 🏳️‍⚧️

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hair long enough to strangle a man. and clown pants, just to make a statement.

programmer, game designer, writer, world builder
wishlist scroomage on steam!!!


Kingdom of Loathing
PastaLuck (#3235174)
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in reply to @trashbang's post:

with due sensitivity to name fatigue here, how much better or worse would "Grabbable" be as a name for this? that would be my first instinct, if it's representing the concept, in the -able / -er form of component naming, that it sounds like it is here...

I fear it is far too cemented by this point :eggbug-pensive:

at the time I was trying to be very pedantic about what behaviour it actually represented (i.e. a physics object that can be picked up and held in the player's hands, or put in the inventory) so 'grabbable' may have been rejected for its ambiguity

...I've spent the past five minutes trying and failing to find:

1.) that one 3D engine with a weird portmanteau name for the pill shape because the people who originally wrote it couldn't remember the word "pill."
2.) the weird portmanteau name in question.

My curse is that I name things silly things a lot and then I have to live with those decisions like naming a class "Fuit" instead of "Fruit" because as I was naming it my brain went "fuit gummy... hehehe..." About 80% of the time, I slip up and start typing "fr" and then have to back it up when I realize my mistake.