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BUGHOLDER'S EPIPHANY PRESENTS: BUGHOLDER'S EPIPHANY, WORLDBUILDER AND MUSICIAN CREATING THAT WHICH IS UNNORMAL AND UNORTHODOX



EzioJensenTheThird
@EzioJensenTheThird

Regardless of how you personally feel about Concord, the fact that people have worked on a game for 8 years, only for it to be announced to go offline after barely a month, has got to be heartbreaking.

Worse games than it got to gradually become decent with enough time and updates, it doesnt even get to have that.


EzioJensenTheThird
@EzioJensenTheThird

Cyberpunk 2077 was a buggy mess and then it eventually became good. Fallout 76 was a dumpster fire but its now playable with a strong playerbase. Battlefield 2042 was lauded as a rushed out cash grab but its gotten better now. These games get trashed for being rushed out garbage but they eventually get to a state they shouldve been at launch. Concord however just gets shut down with refunds issued despite the 8 year dev cycle and the massive marketing push, with an episode focused on it in an upcoming netflix series. I feel like I shouldnt care so much but it just sucks for the people who worked on this, with sony execs breathing down their neck the whole time, watching as all their hard work gets thrown in the trash so quickly. Fuck the games industry.


bugholdersepiphany
@bugholdersepiphany

Honestly i genuinely want to know what the hell was the development for Concord like. How did it get this bad. How did this happen. What decisions were being made, before and especially right now. In an era of the industry where even the worst game disasters that few people would ever actually play still get updates pumped out for like, atleast a year; in this industry where we'll literally have a CEO admit in embracing the sunk cost fallacy of a game, what the hell's going on here with Concord?

It's the most bewildering sight to see in this already batshit industry.


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in reply to @EzioJensenTheThird's post:

i just don't understand how a game could be so bad that warranted this reaction from sony. like you said, buggy releases to the point of being unplayable never were really an issue. afaik, there wasn't anything offensive on the game to make people rally against it, other than being $50 or whatever. is it because they didn't make billions of dollars on sales during the first week? because multiplayer shooters are not popular anymore? genuinely confused

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