its interesting to hear different perspectives on the design of gex and how they felt about the level
i definitely agree that the pits and water puddles are brutal, too brtual and bad
i feel like the tailwhip/licking the powerup is a cool risk/reward deal
the health system and a little bit of the vibe of gex give me kind of a rayman vibe
being able to climb on walls is really cool, allowing you to climb up stuff
having finished the first world, im having an alright time, listening to a podcast while going thru the level
i might be a gex fan yet
