sometimes I think about interesting ways to hide secrets in a video game. and then I remember that secrets in video games are basically dead because some datamining scum will find any damn thing after like a week and I get sad
sometimes I think about interesting ways to hide secrets in a video game. and then I remember that secrets in video games are basically dead because some datamining scum will find any damn thing after like a week and I get sad
most cases it seems, if it takes people a week you can pat yourself on the back for how well you obfuscated it
Noita has been a hopeful example; The Eyes took a few months to be solved, The Cauldron is sitll ongoing.
So what you need to do is derive an encryption key from the player’s actions, and only by doing the right things in the right order will you create at runtime the key necessary to decode the assets…
i’ve been wondering if homeomorphic encryption could solve this, somehow. not exactly sure how
not everyone who plays your game will be online in the way that would expose them to the results of that datamining. probably most won't be. every new player has a chance to discover things on their own
i think you can be confident that your experience of datamining is sampling bias due to you being that kind of online